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Old 04-11-11, 07:14 PM   #54
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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Quote:
Originally Posted by astradeus View Post
Gap understands the usefulness of new climatic zones. His new climatic zones "realists" (temperate_A Southem, tropical_A Southem, Northem temperate_A) offers you the possibility to create new colors and types of climates and oceans that has not n'exitaient the original games SH5.
We will rework the tgs because we want to eliminate the posibile CTDs... the colors from envcolors.cfg has nothing to do with the tga file... i can put in envcolors.cfg the water pink or red if i want and the game will have not problems... we rework the tga file to match with the climateszones.cfg files and to not have ctds... also froem there we can split the zones in manny parts and we can create in tropical for example a zone where we can add the winter whetaer to have in that zone more rain in game... the same thing we can do with the temperate zone to eliminate in some part of that zone the fogy days.... but we will ad this in a new version after we will do long test and we be sure that is stable... until then we only make sure that tga is very acurate and match the climatezones.cfg

I just readed your old post... i have a proposition for you... you want to take care for the part with underwater ground... i mean i want to have the botom of the see clear as you made in your mod... the underwater plants, rocks etc... what do you say?
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