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Old 04-11-11, 01:19 PM   #49
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
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Quote:
Originally Posted by gap View Post
Well, I think that if you want to use ACSoft ClimatZones.tga with W_Clear Real Environment you should take in consideration a general rework of the latter.
Reason is ACSoft .tga introduces new climatezones, generally narrower and not equally distributed around latitude compared to vanilla SH5 or real environment climatezones.tga. These changes should be reflected in ClimateZones.cfg. Existing Weather and EnvColors .cfg files should be renamed accordingly, in order to correct the change in latitude due to the two different CliamateZones.tga, and of course new ones should be created.
Not doing so would bring to the following problems (look at the chart for better understanding):

1) missing climate definitions for some areas existing in tga file as separate red values (question marks in the picture). I don't know how the game engine is going to manage them (possible CTD's?)
2) uncorrect climate for some areas. For instance a big part of Northern Atlantic Ocean (around UK) would be treated like a subpolar (polar_A) area, while in reality it got a temperate climate due to the Gulf Stream or Southern Mediterranean would be a tropical area whereas it isn't.
3) abrupt transition between different climate areas, due to the lack of intermediate zones.



In the next image I show the distribution of climate with the use of the same ClimateZones.tga and ClimateZones.cfg from the same mod (ACSoft) with some slight modifiction done by me (see my previous post):



As you can see, Climate Zones are now at their correct place:
- Polar (Northern and Southern) for polar climate. Two seasons;
- Polar_A (Northern and Southern) for subpolar climate around the polar circles and Scandinavian Peninsula;
- Temperate (Northern and Southern) for cold temperate climate (most of Northern Atlantic below the polar circle and North of Iberian Peninsula);
- Temperate_A (Northern and Southern) for middle temperate climate (mostly Atlantic Ocean off Iberian Peninsula and Northern Mediterranean Sea)
- Tropical_A (Northern and Southern) for hot-dry temperate and subtropical climate (Southern Mediterranean Sea and Atlantic Ocean between Gulf of Mexico and North Western Africa);
- Tropical Northern (actually not northern, as it lays on both sides of the equator) for equatorial hot wet climate (Atlentic Ocean between Caribbean Islands, Brazil, and Gulf of Guinea).

If you decide to apply these changes, I'm ready to support you with further information or in any other way compatibly with my modest modding skills.
Good point... i was trying to corelate the transition... i made so manny version that is a very big task to test all by myself... so you are welcome to work a bit with me the climate zone cfg file... this way i try to make the mod very stable... i want to use all the sub climate zones .... the acsoft tga use all the climate and subclimate zones... that means 6 files... and he use only 3 wheater type for the wheater... i will send you the mod and you can start to rework the climatezones.cfg ... to corelate withh all the 6 files envcolors that i use in my mod... the weather type it is up to you... you can leave in climatezones.cfg only 3 files... or if you want you can add alll the 6 files and make a proper transition.. i build for that 6 files for the weather type...
check your PM

After that i will rework the sub climates zones the files with _A for colors and we can have a very unstatic and immersive water and underwater... right now i used only 3 ARGB colors as base... but i can use 6 ARGB colors as base... the things become more and more interesting
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