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Old 11-05-05, 01:10 PM   #22
Highbury
The Old Man
 
Join Date: Oct 2005
Location: 51.557, -0.102
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Quote:
Originally Posted by jason210
Also, I would like to see functional, controllable sub-systems. We should be able to operate valves and hydroplanes, engines, rudders and a range of similar items manually if we wish to. Not on 2D panels, but proper 3D equipment. Then there's the opening and closing of hatches and torpedo tubes.

One should be able to choose betweenn crew management ofl equiopment and controls, and 1st person management. There could be a range of crew management templates to use.
Quote:
Originally Posted by K-61
As the commander of the boat, it is not my duty to manipulate valves and dive planes. It takes the combined efforts of many crew members to operate the boat, I just have to give the appropriate orders.
K-61 answered that perfectly for me. Obviously some of you disagree. For me I like realism as it helps the immersion into the preiod we are trying to recreate. If I have to manage systems that a boat's commander would not have had to, it ruins my immersion. For me it is about playing my 'role' within the game.

Now that said, if a simulator came out where you could 'role-play' as just a member of the crew, not the commander. Working your way up learning new jobs and resposibilties.. that may be interesting.
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