Quote:
Originally Posted by Hans Witteman
Hi mate,
Like i say don't put hope to high it is not yet done but there is a good chance it would work.
But for transparency i really think it would be very difficult to achieve in any way because we don't have access to the ocean shader it is hard coded.
Even with dll injection i don't think it could be done.
What i try once was to simulate the boat silhouette under water with a large particle system plane where i apply a render of the boat i did underwater in 3d program but when the plane move up and dow with the sub buoyancy it was not looking good at all.
Will try to find early picture test of water flooding to show you how it would look if i can find a trigger like i say earlier.
Best regards Hans
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Ahh thats too bad it was hardcoded, I mean the did it when looking out of the water ( i watched your vids for HAHD) and when you were showing the sub on surface from under water you could see the conning tower and all of that) It makes no sense whatsoever why they wouldnt do the same when looking down in the water

But at any rate, maybe you'll be able to figure something out, I have faith
Also, is your mod going to change anything gameplay wise like GWX did too?? (Damage, realistic flooding, crush depths etc etc.)