I finally have some extended time to put towards the mod so that I plan to release the first version in the near future (days not weeks).
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Subwolves basically would do this-and is still a WIP (if not vaporware-hate to say that but it seems to be the current state of said project). These kinds of projects sound like fun-until you start realizing exactly how much work is actually going to be involved.
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I know exactly what you mean. I got a bit overwhelmed while trying to match the values in the mod with the real game. I finally realized that there is no way of knowing how many tons different players sink per month without uploading the mod and giving people a chance to try it. I'm going to get at close as I can and make the mod a little more flexible then release the first version.