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Old 04-09-11, 07:11 AM   #117
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi all,

thanks for replying!

Quote:
Originally Posted by Rubini View Post

Itīs difficult to test (itīs a bit subjective the measurement of success on this particular mod) because the DD/AI behaviour is also influenced by others factors.

The noise setting on the mod is a good point to investiagte too. On the sh3 files its =0, we are trying to set it to =0,5 but I guess that nobody have sure if it works or not yet. If i have new inputs on the matter I will post here.

And just to comment: the damage by fire mod really works, I have tested it a lot and itīs flawless and totally customizable by the player.
Because it seems to be quite subjective I would like to have a definite test set-up to find good parameters. I tested a non-zero noise on a regular bold and it works fine.

I do not doubt that the damage by fire mod works. However, as far as I know it does not use any object only used by the player (like a bold and torpedo).

Quote:
Originally Posted by TheDarkWraith View Post
If you really want to see if it's working or not (and it is) set the size to some ridiculously large value and set the time to some ridiculously large value.
I did that and could not see any effect. The 'new' bold definitely works differently from a 'real' bold. Could you please give an exact set-up in which I can see/reproduce that it's working. I do not want to 'attack' your work in any way, I'm glad about what you achieved so far. However, I think it still needs work.

Quote:
Originally Posted by Wreford-Brown View Post
And test it in 1945 when DD's are all over you like a rash!

I'm happy that it works and very grateful to TDW for creating this mod.
Again, please describe a clear situation where you can observe a reproduceable difference with and without the mod. Not just 'it feels differently' or 'I ran a mission once and observed...'

Cheers, LGN1
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