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Old 04-08-11, 01:54 PM   #33
Armistead
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Join Date: Dec 2008
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The fact is, some aspect are too hard, some too easy, I guess that's what they call balance. I think Duc keeps adjusting to find more balance, unless they let him have at hardcode not much more he can do. Anyone that plays long enough can still sink 100K tons each patrol playing TMO using 100% realism. The problem I've found, if I adjust one value to make something easier or harder, it may change another aspect of gameplay. To keep adjusting values and tryin over and over until you find that perfection you seek would drive a sane person mad, Duc is a prime example.

I hate the damage control and zones of the game, knowing not much further can be done. Subs were fragile. I sometimes wonder if we changed the splash zones of the depth charges to a smaller radius, why increasing the damage zones of the sub would give more balance?

Last edited by Armistead; 04-08-11 at 02:31 PM.
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