Quote:
Originally Posted by TheBeast
The Watercolor for almost all Ocean/Sea changes with time of year, just like Seasons passing by on land during a yearly cycle. Also, weather patterns.
Someone is always going to say "I've been scuba diving there and the color was blah blah blah. I have to ask, how many sport divers have you seen or heard of, diving in bad weather in the winter time. For that matter, how many sport divers go diving Mid Atlantic? I ask because the water color changes dramatically from shore to open sea. I have only ever seen 1 diving in bad weather during the winter. Normally, sport divers dive on a nice warm day with calm clear waters. That same clear water, can turn pitch black 20 meters down the next day if a storm rolls in.
All you can do it try to get colors as close to a average for each climate zone that people will like. Manybe even include information on how to adjust the color allowing people to adjust to the environment to their own taste.
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It is not a secret as i told you before... the underwater color can be controled from envcolors.cfg and from colorsfilters.cfg
In the envcolors.cfg the lines for underwater color are very sugestive and you can not miss it

:
here you must to use an RGBA color
UnderwaterFogColor=1F353F00
UnderwaterUpColor=71C2C00
UnderwaterUpAlpha=0.500000
UnderwaterDownColor=1131600
UnderwaterDownAlpha=0.800000
from filters you must to play with the RGB value
The visibility and light can be controled also by fogparameters.cfg... here are numbers and you must just to play with those numbers... have not a clear ideea what they are doing
the impurity can be controled from the impurity.dds
also you can modify a bit the scenes.dat
So put toghether all this factors and build the underwater that you like
You see?.... nothing is hidden on subsim