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Old 04-07-11, 06:33 AM   #14
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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Quote:
Originally Posted by iambecomelife View Post
While researching this feature with JSCones I asked if it would be possible to factor in these casualty trends but unfortunately it was not. I understand; all in all, SH3Commander has many amazing (and much more important) features.

If there is enough interest and I get permission, I could fiddle with the program and try to replace numerical casualties with percentages...
Probably not worth tinkering with a very, very good Mod.

I think at best you would end up with (typical crew for ship type) * (multiplier based on location, cargo, sea state) = crew loss. Since SH3 Commander randomizes the cargo and cannot know the sea state at the time of sinking, you'd just be adding a another layer of randomization.

That might "smooth" the results out some, but it is all eye candy in the end -- all generated post-patrol. I do chuckle a little when I learn that a merchant that exploded so spectacularly was only carrying mail, but by the next patrol, I cannot remember which one it was.
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