Thread: ATTN:Fubar
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Old 11-04-05, 01:09 PM   #8
Marhkimov
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Join Date: May 2005
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Quote:
Originally Posted by oRGy
I think that the main prob is that fubar packs his skins into the dat files, and this isn't necessary - if the relevant texture files are just dumped into /textures/tnormal/tex on their own, they all work just as well and you also save on file size/installation hassles.

This is what I did in IuB, anyway.
oRGy, I don't mean to intrude on your strategies, but...


You really should consider packing skins into the DAT files themselves. Maybe you have never noticed, but U-boat reflections only show up correctly when they are within the DAT files. Try it and see. Any U-boat skin that is inside the '/textures/tnormal/tex' folder will not appear as the reflection. This is more of an immersion killer if you are playing with a camoflauged U-boat... It is weird when you have a reflection that looks nothing like your actual U-boat...

As for size/installation hassles, if you resize fubar's skins down to 1024x1024 (they are 2048x2048 by default) and use RLE compression, file size is very small (between 1.5 to 2.5mb)... Using the "small" skins, you can pack those inside of the DAT's. I feel that this is a much better strategy than leaving the default skins inside... Also, packing fubar's "small" skins will save considerable space. If you are space conscious, then this is indeed a very good method. The smaller DAT's can range anywhere from 3 to 7mb (as opposed to 8 or 9mb in default SH3). The same method also can apply to deck and turm textures (object folder): if you wish, resize, repack, redistribute...

And after you have put the skins inside of the DAT's and everything, you may still want to throw fubar's skins into '/textures/tnormal/tex.' This is especially useful when you want 1024x1024 skins in the DAT files and 2048x2048 in the texture folder...


These are just a few space optimization ideas that I came up with. As the sole distributer of IUB, if space is your concern, then you might wanna look into this...




And personally, if you would like to know how I organize all of my skins...

data\Submarine\Uboat*\Uboat*_.dat
2048 skins/decks/turms for human controlled u-boats, 1024 skins/decks/turms for AI u-boats

data\Objects\Turm_*\Turm_*.dat
2048 skins/decks/turms for human controlled u-boats, 1024 skins/decks/turms for AI u-boats

I could optimize my settings a little more (2048 turms are a little over-kill), but you get the picture.
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