Moin!
According to LGN1's research, the modelling/calculation of Oxygen-Supply and Diving Times in SH3 is wrong:
(In the following, let's assume a max. diving time of 72 hours for example.)
In SH3, when surfacing after 72 hours of diving, the complete supply of oxygene is restored, so that the boat is able to dive 72 hours for a second and third time and so on.
According to LGN1's research, the situation was different in reality: After 5-6 hours of diving, the oxygene in the air of the boat became so low that one had to add oxygene from the oxygene supply (what leads to a max. diving time of 72 hours). BUT THE OXYGENE SUPPLY COULD NOT BE RESTORED. When surfacing, only the oxygene in the air of the compartments of the boat is restored, so that the boat is only able to dive for 5-6 hours in the future, because the oxygene supply is empty.
That means: The player has to be very economical with oxygene supply. Diving periods longer than 5-6 hours are critical because oxygene supply is used and reduced and cannot be restored.
In my opinion this is a very interesting point, because is adds a stategical component to the game. But before I try to model / program this, I want to know if there is any historical information about oxygene supply and diving times.....
Thank you!
h.sie
On the ToDO-List:
* Accurate modelling of Oxygene supply
* Adapt Stieblers Fixes to fit my personal taste (if I get his permission)
* Try to model more dud torpedoes.
* After that: Stop modding, start playing!
Last edited by h.sie; 04-06-11 at 07:22 AM.
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