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Old 04-05-11, 08:41 AM   #23
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
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Quote:
Originally Posted by Vanilla View Post
Ok, I looked through the script. When diving - he just snaps through the hatch, walking through hatch happens only when surfacing. And unfortunately it is done as I thought - the char is teleported into the middle of the Control room and immediately plays the infamous SAILOR01_Go_through_hatch animation. The animation is so made that it immediately 'teleports' the char back almost to the original compartment and then he makes a move that appears as he just 'walked through the hatch', then make few steps forward and turns left - this is all one animation. While this animation is fine for going from bow to heck directions it does not work the other way round. It is impossible to make a char walk from control room through the hatch and to the captains cabin compartment. The other problem with it is that you need to teleport char to a waypoint at a predetermined dictance from the hatch.


But it can be used anyway in some cases like this one. Thanks!
I,m could swear i see him walking from the captains bunk to the ladder in the conning tower when i surface and back when i dive. Ill check this for you to make sure today.
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