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Old 04-05-11, 08:08 AM   #303
MiTon
Sparky
 
Join Date: Apr 2010
Location: Germany
Posts: 157
Downloads: 271
Uploads: 2
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Quote:
Originally Posted by skwasjer View Post
And when did you ask me this?
...
I have to rectify this, so hopefully this missunderstanding is cleared!
I first asked TDW if it would possible to integrate the UI I made, or make a new one for his mod, to control the new SpeechRecSettings.
He said, that you didn't want to have SpeechRecognition integrated and I should ask you first!

I did and came back here to ask for help for my UI version for the stockgame (forgot to mention stock)

All friends again??

Quote:
Originally Posted by skwasjer View Post
MiTon, I have already done that stuff in the next (unstable, unreleased) version of the mod. Just ask KarlKoch. The settings can be changed in the normal Menu > Settings > Audio page (selecting language, turn on/off, set confidence), but it was a tad buggy and so is not releasable as of yet. Not all of it is done in python though, I did some core stuff in .NET. Settings are saved to .ini file under My Documents (next to the other game ini's).
I think I'll have a few questin regarding this, since I'm trying to make a Manager for the xml files.
I also added an icon indicating speech is recognized, and pushed messages to the message log (confirming certain orders).

So I think it's better to try to improve on that, than doing it from scratch. Plus, I think these settings belong there (in the audio page), instead of in the hud.

OK

I may try to help if I have time.
Would be great!

greetings
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