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Old 04-03-11, 08:44 PM   #1053
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

Nice to see that the tutorials are starting to show their purpose

I will upload the next tutorial tomorrow because right now i am struggling with the damn crew, i have made great looking crew with correct 3d uniform and hat but so far i try all kind of way to replaced the original mesh with the new one and still have that vertices mess in CR.

What we need is a script to export the original mesh with the skeletal rig and many modders in others games have done this without too much problem so we only need someone who know enough scripting to write one that can export the mesh with skeletal info and we would be able to change the crew finally.

Maybe granny could be used to do that combine with some script from the 3d programm.

The reason vertices are all mess up is because of animation the minute you move one single vertex the whole mesh go awkward!

I am on this reading everything i can find on the matter for about 2 days that why i am so quiet.

I won't be happy until i make a breakthrough on that.

Any help to change those crew models or being able to modify them will be welcome from anyone who can help

Maybe for the smileys you need the html code include in page source?

Best regards Hans
Are you trying to export keyframes from Animations? And then import them back in? If so I have an application I wrote that will do that. The only thing required is that the number of vertices exported must match the numbers of vertices imported back in for each keyframe.
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