fr ratio is the Center of Gravity over the length of the Ship, 0,5 is the Middle, 1 is the Bow. If her Stern is to often under Water i reduced it a little bit. Its like shes hanging on a Hook.
UD- Up-Down drag Coeffizient, if it is smaller, the Ship moved easier.
LR- Left- Right, the same.
But this is more for a later finishing or a single Ship. I found here (anywhere, dont know where, i think i was from Keltos) this, thats more global: ^^
Quote:
..edit the sim.cfg located in data\cfg
change this:
[Mech]
Waves amplitude=0.2
Waves attenuation=0.75
into this:
[Mech]
Waves amplitude=0.5
Waves attenuation=0.03
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But this is for all Ships. I use the SH3 Physics for SH4 Mod to change the sim.cfg and it works fine.
Surface displacement= if its 0, the Mass will taken, if the Draught= 0, the Position of the Ship (if i remember right, above Water) will taken. The Mass of the Ship regulates the Draught. As i wrote before, with a Mass of 500 she sunk like a Stone.
Acceleration, Deceleration and turning looks for me like before. But the Acceleration was unrealistic
Phew, many english Words.
I will make new Trials with the Asashio DD from peabody, if i find bad Weather Conditions.