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Old 04-03-11, 03:17 PM   #105
frau kaleun
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Quote:
Originally Posted by slipper View Post
Hi all,

Just one last question, with regards the random version of WB's SH3 Cmdr files.
If i wanted to add an option with the default GWX 3.0 depth charge effects, that we have all been playing with untill recently. Would it be as simple as adding one more numbered folder in the random folder, with the same file structure but no dat file?

Would SH3Cmdr then sometimes pick this folder and revert to default settings as no dat file would be found?

thanks again

regards

slipper
It's my understanding that the data sets in every numbered folder within the Random directory must match up - that is, there must the same number of files and folders with the same names in the same places in the structure. You can have different versions of the same files, but you couldn't just leave them out entirely.

If that's correct, any additional folder would have to have the same structure and files as all the others, i.e. you would need a .dat file in it, presumably with the same name as the one in TDW's mod. Since his .dat file appears to create the effect, rather than alter the values for something that's already there, I'm not sure how you'd create a version of it with the values for the "GWX" effect when the effect didn't exist in GWX to begin with.

The file in this mod isn't overwriting anything that was already there, it's adding a completely new file to the game... so there is no default GWX version of the file to fall back on. I suppose it might be possible to have a version of the file that created absolutely zero effects from depth charge disturbances... that would be a question for TDW to answer.
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