The problem was never really reacting to torpedo wakes. Reaction in fair weather is a given. Rather, merchants in vanilla SH3 were able to accelerate almost instantly or stop on a dime, essentially 'dodging' torpedoes.
Several mods made ship propulsion more realistic (e.g. Thomsen's Ships). Now if a moving merchant spots a torpedo wake, she won't be able to stop in time to avoid it or speed up quickly enough to outrun it. Her inertia won't allow it, which makes perfect sense.
On the other hand, escorts should be quite capable of evading torpedoes if they see the wake early enough. They were built for speed and maneuverability.
When in doubt, use electric torpedoes.
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