Quote:
Originally Posted by stoianm
 - tjs is a good method ... i will make a tutorial for that  .. i used this method few times and the dds and the ships are very confused... but this can be used only when you have the elctric torpedo ... later on the year ... the ones that folow the target... i am not sure but i think zedi told me few months ago that he use this tactic like this... i will read more to be informed corecly... because if you are in the middle of convooy and you use steam torpedo les than 300-350 metters this is not immersive... i read that they have not time to arm the piston and explode...they neede at least 300 meters or more... not remember well
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Toredo Arm time is determined by TIME not RANGE. With that said, pulling the trigger on a target 400 meters away would not be wise as you may (in real life) sink your self at the same time.
Would be very cool if you could get interior shake effect for any detonation within 1000 meters.
A T1 set to High Speed needs to travel approximately 400 meters to arm. I made a 1000 meter Bearing Plotter that has the 400 and 800 meter rings bold. 400 metes for min range and 800 for optimal range.
I have watched torpedo's bounce along the boat side a couple times before it exploaded when firing at minimum range. I think it was a TIV electric.