The damage team are too effective in repair with this game and soon this will end.
Here are some facts on damage.
Only the damage squad can repair the crew quarters as the men in these areas do not help.
When you have a flood the men in the compartments will deal with it as well as the damage team so using both works better.
You will notice that the flooding time litterally halves itself for each man added to the reapair squad and this mainly causes the uber fixing.
The qualifications have benefits but alo have drawbacks in the damage model beacause the crew are just too uber with qualifications set so high.
The previous Hollywood mods could only play with the Zones cfg and was limited by the hull integrity in so far as getting better damage.
Now that Jungmann discovered Hull integrity we are getting some great results.
i.e. panic stricken floods With a slow but innevitable sinking to your death or skillfull regaining of control.
Repair times that now exceed 1 min upto 5-13 mins for some stuff.
Jungmann will be releasing a Die Hard version that shows the new capabilities discovered.
I have just come close to completing a Living crew model that is as close to real life as you can get and it fully complements the new damage finds in a uber immersive way.
Just got some last few tweaks and test to do.
So soon you will have a choice of what will be 2 very different yet 10 times better damage models than anything previously released.
Hope this helped
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