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Old 04-01-11, 07:27 AM   #4
Stormfly
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Quote:
Originally Posted by Silent Steel View Post
Servus

Just got told about these mods of yours and of course I'd like to use them.
Though, before trying to activate them there is one thing I don't really understand.

Reading the "readme"s and the previous pages here I can see there is some talking about migrating these mods...
I do see which other mods that are required to get these mods running and I've already got them.

My questions are:
1. Can I just activate them with JSGME?
2. If not - what should I do before?
3. When upgrading to a new version of the TDW's NewUIs or MO - how do you mean I could migrate these mods?

Cheers
moin moin from north germany,

1. yes you can but for the optional mods, i recommend that you understand what they do, now additional there is a restriction regarding the delivered optional TDW UI`s options file, do not activate it !

2. if you want to use the delivered optional TDW UI`s options file, you have to use TDW options migrator to "extract/injekt configuration data" (migrate) needed settings from my delivered old TDW UI`s option file into the newer TDW UI`s options file you want to use.

3. migrating is ment only for the TDW UI`s options file which i customized and delivered with this sound compilation to make things a bit more easy (fitting key UI settings and other needed stuff). You find the required programm in \SH5\data\Applications\OptionsMigrater.exe.

TDW did this nice and handy tool for ppl who wont enter all their personal setting again and again each time a new TDW UI version is released. Just start the application, goto file, open old options file, select my old delivered optional TDW UI`s options file from 6.3.7, goto file, open the new options file (should be located \SH5\data\Scripts\Menu\TheDarkWraithUserOptions.py) and migrate.

Dont be suprised, my options use hiding SH3 interface (you have to do a mouse over to show UI elements) together with Emtgufs reworked scopes (you have to activate this optional mod from TDW UI`s package or disable it in TDW UI`s options file). Of course, you can customize this to your own likings later, for example, there is a new TDW key for opening the radio messages box, but the "I" key is allready in use for identify a target. Just find a new key for it, for exaple "SHIFT+M", doing so open "TheDarkWraithUserOptions.py" using a text editor, find line RadioMessagesHotKey and edit it that it look like this:

RadioMessagesHotKey = [ True, MenuKeyManagerWrapper.Keys.M, True ]

(the "True" at the beginning is to enable a key command for this function at all)
(the "True" at the end of the line is for using the key together with the SHIFT-key)

it may be that you find serval TDW key's disabled ("False"), thats because i dont need them and/or they are colliding with Church`s keyb layout which is used as a base for this sound compilation.
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Last edited by Stormfly; 04-01-11 at 08:30 AM.
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