Quote:
Originally Posted by Anvart

In my case, light-object is the child object (separate object) of the moon... and this light-object is located relative to the moon so that it was inside of the clouds hemisphere... the moon no shifted. 
... and this light-object is point light source.
...
Second... you can try to use the large object (similar to fog in stock) and make it hollow and closed ... theoretically it should prevent light flux ...
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I used a omni light directly attached to the moon at first (others light types don't even followed the moon), late tried it as a node in different places related to the moon (similar to your idea above), later a node with particle that calls another object with omni light when the particle hits water (to prevent moon light befor/after rise/set)...always the light is there but with particles idea the light don't followed the moon (it's another object).
All others attempts (and I tried a lot of approachs...) had the light following correctly the moon. But I can't achieve a way to have light only when the moon was visible.This is the main problem. And a killer one to the intention of the mod.
I will really leave this to the Sh3.exe patch modders experts. I'm convinced that only then this will have a chance to work correctly.