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Old 11-03-05, 01:10 PM   #4
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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Quote:
Originally Posted by Rubini
You need first to extract the two textures files form SkyColors_Atl.dat file using the Timetraveller SH3 Unpacker tool. Then open the reflex_atlantic.tga with a Image Editor (Photoshop or GIMP). I use GIMP, it's free. Then select only the night sea texture and change the brightness parameters and save. Do the same with the the Sky_atl1.tga file, but here you need to mess with alpha channel. Save them, repack and all is ok!

If you prefer I can do it for you, ok?

Rubini.
Here my first attempt......



Changes in sky i made had no effect, but in the water surface they was successful.

Of course, it is not a real view, but i was able to spot the this destroyer at about 1000m.

Before i was not able to spot my own crew at bridge.

Stay working in a more clear sky and in a little bit more dark water surface, it is a little too clear.

Lot of thanks.
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