Thread: NYGM question
View Single Post
Old 03-29-11, 02:18 PM   #6
VONHARRIS
Konteradmiral
 
Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
Default

The fact is that the change of torps didn't solve the problem as I later discovered.

I was able to change the pistol when I applied the Capt. Teach's SH3 Color Icons with Integrated Orders mod to NYGM.
When I tried to enable the mod with JSGME it stated the file Dials.cfg was changed by the NYGM mod.
This is the answer.
In the folder \data\Menu\cfg there is a file Dials.cfg.
Open this file and find the block:
[Dial2]
Name=Torp_Pistol
Type=19; DIAL_TORP_PISTOL
Cmd=Set_torpedo_pistol
Dial=0x3B0800FF
CrtVal=0x3B080001
NewVal=0x0
DialVal=45,45 In NYGM this line is DialVal=45,45 and it doesn't let the switch to turn. Adding the minus - before the first 45 restores the setting
that is DialVal=-45,45 and both pistols are available
If you change the line to DialVal=-45,-45 you have only impact pistols.
RealVal=0,1; 0-impact or 1-magnetic
Circular=Yes
CmdOnDrag=Yes
SndStep=1
SndList=2,Menu.TDC.Pistol_I,0.1,Menu.TDC.Pistol_M, 1,
VONHARRIS is offline   Reply With Quote