Quote:
Originally Posted by Rubini
You need first extract the two textures files form SkyColors_Atl.dat file using the Timetraveller SH3 Unpacker tool. Then open the reflex_atlantic.tga with a Image Editor (Photoshop or GIMP). I use GIMP, it's free. then select only the night sea texture and chnge the bright parameters and save. Do the same with the the Sky_atl1.tga file, but here you need to mess with alpha channel. Save them, repack and all is ok!
If you prefer I can do it for you, ok?
Rubini.
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Many thanks Rubini..... i will attemp to do it, if not i will call you.
Thanks for your effort.