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Old 11-03-05, 07:45 AM   #5
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Default Re: RuB vs. IuB - some compromise?

Firstly, thanks for your kind words about RUb.

Quote:
Originally Posted by Keelbuster
...I like RuB 1.44 for realism, but would consider adding:

- draw/detection distance increase (somewhere between 8 and 16 clicks) + associated graphical upgrades to accomodate this. I've read that this would be more realistic than the 8 or so found in 1.44. This is my main interest - the ones that follow are less important, but considerable?
It would be good if we could have better visibility, but there are some drawbacks with the visibility mod that haven't been addressed to my satisfaction. Night vision is one, and some people have reported slow framerates.

Quote:
- a harbour traffic increase of some kind - not excessive, but more that 1.44
The Harbour Traffic mod used to be in RUb, but manypeople felt it was too populous and too arcade-ish, with lots of traffic and aircraft. Although I liked the concept of the Harbour Traffic mod, I had to agree with these concerns.

Quote:
- more radio traffic mod
RUb 1.45 will have radio traffic.

Quote:
- milkcows? - not sure - maybe patrol are best left simple
There are serious problems with the Milk Cow mod. One of which is that if you stop at a milk cow your patrol ends and another one starts. This maynot be a big problem for some, but for those of us who use SH3 Commander it looks a bit odd in the patrol history. I prefer SH3 Commander's Milk Cow mod - it's abstract, but it works fully within what SH3 will allow without messing up the patrol report.

Quote:
- advanced smoke? - i kinda liked it - looked hotter to me
I prefer the standard game's smoke. But if you don't, why not just add it on top of RUb?
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