Quote:
Originally Posted by etheberge
Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.
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IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...
Quote:
Originally Posted by privateer
Anvart had a MotherBoard death about a month back.

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... already two months...
Quote:
Originally Posted by privateer
But I'm sure he would grant permission to adapt it to SH4.
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Of course.
Good luck,
Alexander.