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Old 03-28-11, 11:47 AM   #13
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by etheberge View Post
Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

...
IIRC, in SH3, if you use alpha blending and water reflection for submerged flags... you will have artefacts...
try to disable water reflection for flag (with alpha blending)...
How in SH4 i don't remember already...
IIRC, in SH4, if you use VisibleUnderWater = false for some object and if you (camera) are not submerged (over water), you will see this object in any case (if water is transparented)...
Quote:
Originally Posted by privateer View Post
Anvart had a MotherBoard death about a month back.
... already two months...
Quote:
Originally Posted by privateer
But I'm sure he would grant permission to adapt it to SH4.
...
Of course.

Good luck,
Alexander.
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Moses said: "Don't create yourself an idol"...

Last edited by Anvart; 03-29-11 at 01:59 AM.
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