Getting the cowboy career out of the way sounds like the best advice. That way I can get rid of some of the wild hairs I have and know what it's all about. Then I won't feel like I'm missing anything in my DiD career. Also, I'll gain experience in doing the more dangerous things and will be able to judge the risks better, and be able to make the decision whether to do it or not. So, thanks Keelbuster for the advice.
This raises one more question about DiD. I plan on "caring" about my crew to some extent. When I played B-17 Flying Fortress, I renamed all my crewmembers after people I knew. Then I played in a DiD fashion. If my best friend got nailed by flak and bled to death, he was gone. If my nephew was wounded so badly that I couldn't give him proper care while in the air and I knew he would die before we got back to base, I would strap a parachute on and parachute him down to Germany, then at least he would have a chance to survive and I may just see him again after the war.
If a plane full of my friends and family happened to lose 3 engines over the target and went down in a ball of flames before any of them could bail out, well that sure sucks and I'll miss them. It always hurt to see that plane full of people I am close to go down like that, but that's what made the game so great. I enjoyed having a mission go smoothly with no surprises, no fighter intercepts, light flak over the target, and a smooth trip home, because all my people survived, or at least weren't seriously wounded. (Since I mentioned B-17, I'll also mention that it has a nearly 100% historically accurate Norden bombsight that you get to use to bomb your targets, which ain't exactly easy, but it damn sure is FUN)
I would like to have something like this closeness to my u-boat crew. I'm not going to rename any of them, they need to have German names. However, I would at least like to be able to tell them apart. It would be easy enough with the officers, since there are only a couple and they are easy to spot on the management screen. The petty officers wouldn't be too hard, since they have qualifications and can make a pretty big difference when they are working in their specific compartment. I just think it would be tough for seamen, there's just not much of a way to distinguish them. A lot of them have the same character model, so they look the same. They have no qualifications to distinguish them. While switching crew around, pretty much any seaman will do as even the chief seamen aren't that much better than regular seamen. It makes me wonder if I even need to bother trying to keep track of them or if I should just worry about officers and petty officers.
Also, what about the guys in the engine room? I never even see them in the game unless I sometimes put them to work on the bridge or command room, which wouldn't make much sense for specialists, as they are better off in the engine room. If I can't see them, how can I give a crap about them?
So, to sum up, do you DiD guys pay much attention to your crew, and if you do, how do you keep track of the all-too similar seamen, and the never ever seen Engine room crew?
P.S. to Skubber - How did you know which gunner shot the plane down so you could give him a medal? If he was a P.O., I can see, as they are easier to keep track of. If it was a seaman, however, I'd like to know how you found out which one he was. I'm asking because I'm thinking since you ordered the crash dive, you might have already started submerging and he might have already went inside by the time you got around to checking on him.
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