View Single Post
Old 11-02-05, 10:56 PM   #521
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Amizaur
Of course it can be removed easily .

P.S. After little work it can be even made that human player torps would turn always right, and AI torps random But SUBROC torps would be treated as AI drops, I can't discrimine in doctrine if torp was dropped by human or AI SUBROC... so maybe better remove this completly ? Or maybe not, the random circle for SUBROCs makes them less "sniper" weapon after all ?

So what to do ? Remove completly ? Or right circle for human torps, random for AI and SUBROC dropped torps ?
I would defer to the airdales on this one, it makes a much bigger difference to them.

As for ASROC's, the right way to make them less "sniper" is to add some randomness to their accuracy in delivery. They're ballistic missiles after all, and I think the only guidance they have is inertial, or maybe even just timers...
Molon Labe is offline   Reply With Quote