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Old 11-02-05, 09:27 PM   #13
Deamon
Commodore
 
Join Date: Apr 2002
Location: Germany
Posts: 642
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Originally Posted by Wulfmann
Some time ago I started a thread on how a WWI sub sim would offer the best opportunities for a complete game. Most agreed then and its nice to see so many continue to have an interest.
Great, where was this discussion ?

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Speaking of WWI, there is a WWI Combat Flight sim being built called OFF (Over Flanders Field) It is a stand alone built using CFS3 and is expected to be released by Christmas as a CD swap freeware or donation ware at SimOuthouse. Here is a link about its release dates which has screens in some of the post
http://www.sim-outhouse.com/sohforum...ead.php?t=1656
Great thanks.

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The Germans used decoy ships in the Baltic one sinking 2 Brit subs.
Decoy ships ? You mean like Q-Ships ?

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The most serious lacking of SH3 is no wolfpacks.
Yes. Was there every a sim with Wolfpacks ?

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A WWI based sim even using SH3 with WWI models would actually be more accurate than the WWII SH3
I think it would be neccessery to make some substantial changes to the engine to simulate WWI properly.

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as there were no cooperation missions between multiple U-Boats, ergo, you would be on your own as a WWI Kaleun would be.
That is not entirely true. There were group operations at the end of the war especialy after convois were introduced, it becomes quickly clear that u-boats would need to operate in an organized manner: So they did in the last months of the war. But this group operations weren't so sofisticated as in WWII. But not only at the end of the war. I know of a group operation in July 1916 where 14 u-boats participated in.

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The sim being discussed here would be very cool particularly for those that play SH3 at 100%.
Yes that is my target audiance. People who play at 100% and would love to play at 150%

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I have done everything I can to mod this so it is more difficult but, IMO, a WWI U-Boat sim would be better than anything because of the manual requirements, you having to do it rather than push a button.
Yes yes. It is my special concern to give as much things to the player as possible that he have to do by hand. Gives you a better feel for the boat.

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My one hope is the ability to move around like in a (dare I say it) FPS game rather than pop from one point to another
This was at the top of all priorities since the beginning of the project.

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Best of luck and do it for fun and passion letting the release come as it does.

Wulfmann
Thanks for your encouragements. Check your PM.

Deamon
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