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Old 03-25-11, 01:56 PM   #7
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
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  • I choose a realistic crew from the beginning, and enable realistic transfers.
  • The second time I am nudged to cut a senior officer loose for his own boat, I do so. Though only one at a time.

And then (and this is really nerdy), I roll dice for everyone else:
  • 1-2 means the person is up for transfer.
  • If I roll 1-2 for them, I roll again, with a 1-2 meaning they are dismissed for transfer. Each crewman has an 11% chance of being transferred out, which means I lose about 5 each time.
This can wreak havoc, of course. You might lose no one. You might lose all your watch and hydrophone POs.

And, given the bureaucratic inefficiency of the time, I don't find it odd. I just roll with it and move on.
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