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Old 03-24-11, 12:40 PM   #42
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
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Quote:
Originally Posted by LGN1 View Post
Hi Obltn Strand,

I'm glad you like it! Any feedback about the ZZ patterns?

Meanwhile I have done several patrols with the ZZ patterns. No problems encountered so far. What I like more and more is the inaccuracy of the radio contact's course. Now you have to guess the true course of a radio contact (where the contact might be going, to which port,...)
I never have done so comprehensive mapping of target ships.

As what comes to radio contacts I agree. Much more difficult to intercept. Keeps me quessing and about half of those actually escape.

Single ships usually turn once or twice before I have reached to a good firing range. Perhaps a turn per per hour. Rarely enough to seriously affect to their eventual demise. Lone ship travelling less than say 16kts, if spotted, is sunk anyway. However near patrolled coastlines when they suddenly turn away and MTB or some other patrol craft appears in horizon some ships have managed to escape.

Convoys become more difficult. As they turn towards me escorts do the same. This has more than often ruined a good attack position.

I count this mod among those that I don't sail without. Thanks man.

What happens if I shorten distance between turns?
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