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Old 03-23-11, 09:26 AM   #43
Hitman
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Here's another series of interesting realism issues, that you could consider fixing or improving:

- The UBoat should have when submerged a wider turn radius than when surfaced.

- The UBoat should have better seakeeping abilities when steaming against the waves than corvettes, and specially than sloops.

Both things have an impact on tactics, as they make it worth to stay surfaced instead of submerging, as well as making it worthwhile to try to dodge early war escorts in surface at night and then make an end-around to start another surface attack. As it is now, escorts pursue you till the end of the world as long as they can see you, while in real life they would return to the convoy if they are too far away. Also you can't shake them off in bad weather, whereas in real life the Uboats certainly did, intentionally going against the swell as it made life a lot more difficult for sloops and corvettes to pursue them.
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