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Old 03-21-11, 08:19 PM   #11
etheberge
Watch Officer
 
Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
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Well the solution for the white flag outline is to remove the checkmark from "Disable z-buffer write+enable alpha blend" for the material chunk of the texture.

HOWEVER, when you do that the flag is still visible when looking at the submerged sub with the external cam above the water. When the cam is below the surface, the flag is gone.

It looks like the solution for that is to somehow replace the "VisibleUnderWater" controller with the "WaterInteraction" controller as discussed in these two threads --> http://www.subsim.com/radioroom/show...ibleunderwater and http://www.subsim.com/radioroom/show...ibleunderwater

Unfortunately my S3D skills are too lame to figure out where to place that controller and how to implement it to have the flag object disappear and reappear based on the sub's depth. Tried a few different ways but didn't get anywhere.

Will try again some other time.

Quote:
Originally Posted by Sailor Steve View Post
Is anyone planning to duplicate Anvart's work for SH3? Flags and antennae going up and down on command?
Maybe after a year of playing with S3D I could figure it out but for now I wouldn't hold my breath on that one Sailor Steve.
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Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender
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