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Old 03-20-11, 10:36 AM   #749
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Quote:
Originally Posted by Schwieger View Post


Attention to detail is magnificent! Do you work with all the units this way?
Hi mate,

Like i said in an earlier post i will put detail where i can and as long the game engine stay at a decent fps for playability i will add more.

To give you an idea in a past project i clean many assets from close to 2 millions polygons and the gain in fps was 2, the textures are the real problem if we have too many high resolution texture we can easily put the engine to great stress.

So everything need to be well balanced and for that i made 3 set of texture like high,med,low but even the low one look a 100 time better than stock

Best regards Hans
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Last edited by Hans Witteman; 03-21-11 at 12:24 AM.
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