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Old 03-19-11, 02:16 PM   #11
stoianm
Ocean Warrior
 
Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
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Quote:
Originally Posted by Bilge_Rat View Post
very nice. Tested it in the PQ-17 mission, still got killed, but I could tell the escorts lost me a few time and had trouble regaining contact.

As to how long the disturbance should last. I never found any solid info on that, but in the sonalyst sims (688i/SC/DW) where that effect is modeled, the effect of an underwater explosion can last from 30-60 seconds which seems about right to me. It's not just the initial explosion that masks the noise, but also the fact that the water molecules are all scrambled and mask the noise, much like a dust cloud that remains after an explosion.

Anyhow, I want to congratulate TDW on solving a major problem in the SH series.

btw, how do I edit the file if I want to try out some personal changes?
With S3D... se here:



regards
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