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Old 03-19-11, 01:12 PM   #22
Robin40
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Join Date: Aug 2010
Location: Rivoli (Italy)
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Quote:
Originally Posted by TheDarkWraith View Post
v3.0 released. See post #1 for details.

This version adds support for hedge hogs.

Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.
Yes...I rechecked and all works well

Thx again TDW
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