Quote:
Originally Posted by TheDarkWraith
v3.0 released. See post #1 for details.
This version adds support for hedge hogs.
Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.
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Yes...I rechecked and all works well
Thx again TDW