Quote:
Originally Posted by desirableroasted
Once you have a greened-out repair team, you can "salt" your operations compartments with other repair qualified POs/officers. For example, if your LI is repair-qualified, he will start repairing damaged engines even if your repair team is assigned to, say, the torpedo room. He won't be as fast, but it's a start.
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My LI is always qualified as both Repair and Machinist, I don't know which one the game (or Commander) gives him automatically but I don't think it's both. It doesn't make sense to me that he wouldn't be qualified in both, so he gets both as soon as we finish the first patrol and I hit up Crew Management in Commander.
Plus I've gotten into the habit of picking up an extra engineering "officer in training" who gets qualified for Repair at the very least, he's usually the one who gets assigned to the DC team. By the time the LI is ready for promotion off the boat, the trainee is usually in a fairly good position to take over for him and I can pick up a new trainee.
Along with the dedicated Repair POs I've usually got, plus any extra warm bodies from among the Matrosen, I can keep the DC compartment in good shape and ready for a crisis. And if things get really bad, I can send my LI to take over DC and put the trainee in the control room instead. It doesn't seem to affect things too much in the control room, but DC gets a boost.
And for me any PO who is on the Engineering "track" in his career, can rate either Machinist or Repair - so if my engine/motor compartments are in pretty good shape with the Machinist POs I've got, any "extra" engineering dudes might as well have Repair instead. I can move them around in a crisis if necessary without taking anything away from the dedicated DC team.