I don't think there's a quick way to find a particular seaman without clicking each of them and looking at their rank, other than just keeping track of where you put them in quarters and where you put them to work. They will stay where you put them as long as you don't use one of the automatic methods like you mentioned before. Say, for instance, you have 2 chief seamen that you want to keep track of. Keep one of them in 1st position in the command room, and the other at the far bottom right position in the bow quarters. When one gets tired, drag him over to the other one. They will just swap. This way you've always got a fresh chief seaman in the command room, and another resting up to replace him when he gets tired.
The only thing that messes up your rotation would be surfacing and submerging, in which case the watch crew goes above or comes below automatically. I haven't checked to see how exactly the game manages that, (ie which guys it chooses to go up to the bridge for watch, and where it puts them when you submerge again) but once you figure that out, you can easily put your good guys where you want them and know that they'll stay there.
There's one other thing, you mentioned promoting warrant officers and how it puts a symbol next to their picture to let you know what they're good at. That's not promoting, that's giving a qualification. It would be like sending that guy off to a training school and then having him come back to your crew, specialized in something like gunnery, damage repair and so on. Seamen can't get qualifications. Warrant officers can have 1 qualification. Officers can have up to 3, depending on their rank.
For the most part, seamen don't make near as much of a difference on efficiency compared to officers and warrant officers, so if you're worried about keeping track of your best guys, the seamen don't make a very big difference anyway, at least from my experience. If someone has studied crew more than me, maybe they will say different.
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