Thread: evading escorts
View Single Post
Old 03-16-11, 10:02 AM   #3
kalijav
Seaman
 
Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
sounds like you are new to sub sims in general. Thus I would suggest taming down IRAI by decreasing the warship's difficulty settings to min 75 max 85 for hydrophone and sonar. Once you are familiar with them and evasion tactics then you can increase the difficulty settings. This will help you learn better and avoid frustration.
Well, I have actually played sh III to IV now and then. I've also played games like 668(i) hunter killer, but it is a totally different game, on this one, you're detected, you're pretty much dead.
But that's true I've never been playing as much as I do at SHV. I like the IRAI because even for me the stock AI is really crap ... no challenge at all. I'd rather die of DS than survive without being chased by the escorts, that's one of the most fun part of the game :p
However, you're probably right, i'm going to try toning the IA down.


Quote:
Originally Posted by oscar19681 View Post
Indeed IRAI is a tough nut to crack even for experienced kaleuns.

When being pinged (asdic) the more frequent the pinging becomes the closer he is. The way to go here is to go deep . say 150 to 180 meters. If you not getting there fast enought increase speed a little bit . If the depthcharges are to close for comfort go deeper but only when the depth charges become a danger. You must keep in mind that you need to have a buffer of about 30 to 40 meters of depth left till max depth to dive to otherwise when they have pinded you down at max depth all you can do is go up.

Also keep changing course depending on where the destoyer is and to present an unpredictable target and try to keep your front or back towards to Destoyers to present a small target for the asdic returns.
Right, that's usually what I do, but if I can hear them ping me, does it mean that they have me ? Also, I find it rather hard to know how far the DS are falling, but I guess it's experience.
As for the rear and front, I was wondering that. I didn't know how the position of the sub played on the detection. The stock game seems to be rather simplified if I believe what I've read, I had my doubts. That would be nice to know a bit how the detection stuff really works.

I'm currently playing with the visual indicators of sonar range, and asdic range, are those accurate ? If i'm in the circle/arc, am I sure to be spotted ?
kalijav is offline   Reply With Quote