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So much is so unclear this time out. The tutorial as part of the codex seems completely abandoned, instead loading up tips that disappear of their own accord before you’re finished reading them, normally on the third or fourth time whatever it’s relating to has happened. So at no point has the game told me about the day/night options for the maps. I can choose to visit areas of the game in either timezone, with some quests only available in one or the other. But the game didn’t feel the need to tell me that.
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IN-deed! So much is left to the player to figure out on their own with no explanation. If anyone can point me to an explanation of all the little icons next to the enemies names and what they mean, let me know. I have determined that a crossed swords icon means that they're my character's current target, but I have no idea what any of the other ones mean, or why theres a little circular dotted line around it sometimes.
BLECH! Crap interface.
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More weird are the objects you discover in various areas that trigger a side quest. Sort of. You find a book, or a bit of cloth, and the game maybe tells you it belongs to someone. Somewhere else you see someone with a quest marker over their head, click on them, and it tells you you’ve completed a quest. Maybe I’m some sort of psychic who can discern the owner of any object.
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This bugs the ever loving sheet out of me, too. It's stupid and pointless.
This game isn't horrible, but it's a huge step back from DA:O.