Thread: [WIP] FX Update
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Old 03-13-11, 09:19 PM   #503
Cpt. Grouch
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Join Date: Nov 2010
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I seemed to take some unexplainable hull damage today while playing through the campaign. I attacked a liberty cargo 7k tonner (war supplies). I was within 1.5km during the sinking.

However, I'm not sure if my problem is entirely the same. I'm not sure whether the secondary explosions caused the damage, or it was something else.

It seems like there's a explosion that happens to the sub itself between the time the torps hit and the ship sinks. It happens at different times. I remember thinking I'd been bombed by a plane or shot at by a destroyer, even though there were none in the area. It sounds like a shell or bomb hitting the water right next to the sub.

Is this. . .debris? Pretty cool, but could reduce the damage a bit
Overall I lost 12% hull integrity, but no crew or subsystems damage.

Mod List: In order

Mognum Opus + patch 2
New UIs TDC 6_3_7
emtguf_rework_scopes
New UIs TDC alt adv speed graphics
New UIs TDC ERM Reaper7 Nightvision
Critical Hits 1.1 Torpedoes
Church's sh5 Key Commands v1.1
German Language U-boat crew pack
Stormy's DBSM SH5 MFCM Basemod
Stormy's DBSM damped Sonar guy
Capthelm's Audio + SV Touch ups
DBSM Music 1.04

Just to note I have not yet melded the newest FX_update mods into the magnum opus mod yet. However I do have the original FX updates that came with MO and patch 2.

Hope this information helps.

Last edited by Cpt. Grouch; 03-13-11 at 09:34 PM.
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