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Old 03-12-11, 01:57 PM   #4
Johnfb
Commodore
 
Join Date: Mar 2011
Location: Ireland
Posts: 639
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Quote:
Originally Posted by Gargamel View Post
1) Two things could be happening here.

First, If you are waiting for the sonar guy to find it, you have to be submerged (duh, but just saying), and he has to be competent enough to find it. Sometimes he's not. I've had the same issue in my latest career with my guy too. "IT'S RIGHT FREAKING THERE! I CAN SPIT ON IT! WHY CAN'T YOU HEAR IT?!".

Secondly, the hydrophones had "blindspots" where they were unable to point to pick up contacts. If you do it manually though, you can 'see' through the blindspot.

2) In what regard? The Torpedos or Deck gun? I have never tried that feature for submerged attacks, as I want to target specific points on the ship. And it's not too hard to just spin the scope around till I find the target.

For Deck gun, I remember trying it when I started playing, and he not listening either. That or I didn't realize how long it takes for the deck gun to traverse across the deck. But I've found it's just easier to use the Bino view, and hit the spacebar.


Thank you so much for your help.

1. I hear nothing, as I dive to 30m, and always manually check for sounds..not sure if his experience level would interfere with a manual check. But the engine of my sub is not even picked up before it stops at my order to.



2. In torpedo mode. I look through the periscope, tell him to target the nearest ship, in my pre upgrade the man would lock onto the nearest ship and it was locked in the periscope for me and at it heading in relation to me.



Not the end of the world but I see it as a bug and would like to fix it.


Thank you for responding and taking the time to help me


John
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