Thread: Torpedo layout
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Old 03-12-11, 04:30 AM   #11
Tessa
Grey Wolf
 
Join Date: Feb 2007
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Quote:
Originally Posted by Gargamel View Post
So... how do you do convoy attacks? Just a single salvo?

Might as well stick to single merchants then.

The TII's are a great weapon, as they are stealthy, and if you're good enough, you can hit multiple targets in a convoy by timing the firing so all the ToT's are at the same point. They also allow you to hit a bigger target on the other side of the convoy, and then use the TI's higher speed for up close shots when they start zigzagging.

I wouldn't complain if I had an entire loadout of TII's. I would be a little apprehensive with just TI's, as they would prevent any serious attacks on warships or escorts, especially since the escorts have been known to trace back the direction the eels came from.
Limiting yourself to only T1's would more or less force you into conducting night attacks only. If you run into a fast convoy during the daylight you're only real good shot is the initial encounter. Trying to shadow a 12-15 knot convoy will really drain fuel fast in order to keep range until nightfall.

I'm also a big fan of TII's, when in dock I generally swap out all my torpedoes for a full load of them (save the aft ones, I keep T1's in the case I have the kill an escort that's hunting me). Am not sure about how things really happened, mathematically an eel travelling at 45 knots should do more damage with its increased momentum and release of kinetic energy. Aside from the Physics behind it, can't comment on the mechanical engineering aspect of the effects of a faster torpedo; to my knowledge though ingame torpedo speed doesn't affect the damage outcome. If you fired an electric and steam (at max speed) the TI would obviously hit first, though wouldn't go anymore damage than the TII traveling at the slower speed.
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