Thread: SH5 Wolfpacks
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Old 03-11-11, 09:04 PM   #4
UBOOT_fan
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Quote:
Originally Posted by Kapitanleutnant View Post
Nowhere


Forever, because they don't exist. Sorry you got lied to.

Dude...you made me laugh...
Now seriously, why do you spread lies about not existing wolfpacks in game ?
Here's my first encounter In Western Aproaches campaign with a wolfpack:



As you can see they EVEN appear as "convoy" on the map in blue ! When you hover the mouse over it look what it says







I discovered this wolfpack (there were 5 Type VIIC subs) when I was getting back to base to refit. When you're submerged they appear as blue lines like any warship, that's how I discovered them, wondering what warships were ...

Also check this part of the developer team interview about how wolfpack actually work in Silent Hunter 5 :

http://www.subsim.com/ssr/sh5/preview_sh5_jan2010B.php


Cry wolfpack
Subsim: Now its time for the dreaded 'W' word: wolfpacks. This is something everyone's been talking about since Silent Hunter 3, and we had this idea that maybe Ubisoft would release an expansion to Silent Hunter 3 with wolfpacks.

Dan: We definitely have AI U-boats in the game. The level of interaction with them right now is limited, but there is a role for them in the campaign, so basically they will help the player accomplish his goals, but that is all I can say about it right now.

Subsim: Will there be shadowing objectives? Where the player gets a command from BdU to go in a certain grid, to look for a convoy and shadow it, staying in contact but not attack? And of course the objective is, the gameplay element is that the player has to stay close enough to not lose the convoy but not so close that the escorts detect him and drive him under and he can't maintain contact. Is anything like that gonna be in the campaign?

Dan: Right now, it looks unlikely that we will have shadowing convoys in the game. As in, having a very special mission for the players, but actually it'll kinda work this way in the game: If the player shadows and keeps contact with the convoy, then wolfpacks will actually attack the convoy, too. There won't be as much interaction with BdU as opposed to reality.

Subsim: So, that's a more self-enforced thing, if he wants to do a shadowing objective, he'll just have to do it on his own, the game won't reward him or penalize him if he doesn't do it well.

Dan: The player doesn't have much direct interaction with the wolfpacks, with the AI boats, but if he keeps shadowing convoys and keeping contact with the convoys in the area that the wolfpacks operate, then the AI boats will also join the battle. The wolfpack will have an operational area and if you shadow convoys in that area, the wolfpacks will be able to react.

Subsim: That does sound like there is going to be a wolfpack type battle that wasn't in Silent Hunter 3 at all, that if a player reports a convoy, that AI U-boats may show up and attack, so a player might actually see a ship torpedoed by a wolfpack U-boat.

Dan: Yeah.
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