Thread: LAN Experience
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Old 10-31-05, 02:28 PM   #20
drEaPer
Navy Dude
 
Join Date: Feb 2005
Location: Germany
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Well, on the one hand that makes sense, but I assume thats not SCSs philosophy. Else we wouldnt need LWAMI mod and autocrew. Though you are right on that particular thing (30kts / raising mast) but that wasnt the only point I mentioned
A good simulation and a good interface are not mutually excluse, its just a poor excuse for missing features that you can do in RL with pen and paper. (like we still cant draw a simple line on the navmap, or cancel a TMA solution or draw a bearing line that doesnt dissapear.... you ever killed a buoys cause the scuttle button is still clickable when scrolling through the libary? Ever turned the filter in narrowband off, to see a vcertain profile, just to see how the game jumps back to the first entry as soon as you move the indicator... etc etc etc)
Since I worked in games dev I am very forgiving, cause I know you cant do a perfect software, especially not if it is for a small customer base, but nevertheless I think you are not opening your eyes wide enough cause you love naval sims and dont want to see the flaws.
Anyway, I didnt meant to cause trouble, I was merely trying to point out what this game needs to not scare non-naval-simmers away. When you look back, 688HK had alot of "atmospheric features" that DW is totally missing. Those features attract people. DW is a nice piece of software and everytime I play it I have fun butI feel sorry for what it could have been.

And as always, no offense meant
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