First off, thanks for downloading and trying this.
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Originally Posted by HMCS
I'm guessing that the escorts are a little nerfed, too, n'est pas?
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Well if they get nerfed by installing RSRDC, then they'll be just as nerfed with this patch - I haven't touched the escorts at all. Armistead's comments above however, point to a different matter (Crew ratings) that may create a similar result.
I had originally intended to try my hand at a general compatibility patch for TMO 2.1/RSRDC but it will be a while before I learn enough to take that one on. I had some success with the aircraft though, so I released this much.
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Originally Posted by Slyguy3129
From everything I understood in the original post the only thing that RSRD changes on escorts is the sensor file. ... enemy escorts spotted me from about 5 nms away which surprised the heck out of me to say the least.'it seems that TMOs super escorts are still very much there.
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The main difference that I could see was that they will receive different sonar/radar equipment at different times then they would under TMO alone. Last night I had destroyer in a H/K group spot my sub at night - in heavy seas, from about 5500 yards - the escorts seem as healthy as ever.
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Originally Posted by Armistead
Will the changing of the planes spawn, will it effect the historical plane traffic for battles?
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I don't think it has an effect on scripted events. the data\Cfg\Airstrike.cfg file controls the the effectiveness of enemy air bases in sending aircraft to attack you. Below is the file as found in TMO 2.1 - and restored by this patch.
Maximum Aircraft Range=1500 ;[>0] in kilometers
Poor Airbase Modifier=0.25 ;[>0] Modifier for poor airbase (carrier) rating
Novice Airbase Modifier=0.3 ;[>0] Modifier for novice airbase (carrier) rating
Competent Airbase Modifier=0.35 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=0.4 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=1 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.5 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=10 ;[>0] Default probability to send an airstrike from a airbase (carrier)
Enemy Air Strike Probability Increase on Radio Messages Sent=40 ;[>0] Increase over the default probability on a radio message sent
Friendly Air Strike Probability Increase on Contact Report Sent=70 ;[>0] Increase over the default probability on a contact message sent
Enemy Air Strike Probability Increase on Player Detection=80 ;[>0] Increase over the default probability on player detection
Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session
Logic Steps Between Air Sessions=25 ;[>0] steps between air fighting sessions, 10*Logic Interval(90sec)
They are less effective than they are under RSRDC. I'm undecided as to whether I'll keep TMO's airstrike.cfg. In Play, I was a little disappointed as to the frequency of air attacks. I'm still testing out this. Deleting Data\Cfg\Airstrike.cfg from my patch will restore RSRDC's air strike characteristics.
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...I thought lurker said RSRD doesn't effect TMO sensors, but for sure RSRD overwrites crew ratings that nerf escorts.
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That is something I would like to look into. Do you mean that RDRDC changes default IJN crew ratings to lower level than TMO (as in from "Veteran" to "Poor")?