View Single Post
Old 03-10-11, 04:19 AM   #19
DivingDuck
Grey Wolf
 
Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
Default

Moin,

@Privateer:
I keep telling her it's her next birthday present I'm browsing the internet for. Good to see you, btw.

@Rickster1:
Don't make it that complicated. Thers's no need to create a new mod. Woulb be the easiest way to do like this:
  1. Restore previous state (FM_NI properly installed)
  2. Run S3D and load CR.dat
  3. Apply all modifications to the lights you like
  4. Save CR.dat (no need for backup)
  5. Run SHIII
  6. Enjoy your mod

You can't screw anything that is vital to FM_NI and or related to OH by just altering the light's values. In case you do mix up or screw anything, just disable FM_NI an re-enable. As JSGME does not write changes to the mods but just copies the files, no harm can be done to the original mod files.

Regards,
DD
DivingDuck is offline   Reply With Quote