I know SH5 has some very strange quirks just from making some of the new effects for SH5. Maybe the secondary explosions are 'losing' their parent when the vessel is destroyed and thus falls back in the 'chain' to the object that caused the vessel to be destroyed (which could place it back at the player's sub and thus these reports of damage). Long shot, yes, but possible. What I will try is adding another controller that stops the effect from happening if the object is underwater (depth < 0m). It will need to be tested to see if it stops the damage from happening.
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