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Old 03-07-11, 03:16 PM   #6
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
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Quote:
Originally Posted by Rongel View Post
Thanks for the info, didn't know this!

However, I tested this but it had no effect at all. It may be because I didn't disable and re-enable TDW's Ui mod, I just edited the useroptions.py and saved it again. I thought that this would be enough normally, but I may be wrong. Any other results anyone?

Even if this works, it's not a perfect solution, so new script to fix this would be awesome. Too bad I can't help, don't know anything about it.
I tested this in a historical mission (had to reload to get the wave height to take effect) and each big wave sent crew off the gun.

There is a lot of script about the deckgun in "C:\Ubisoft\Silent Hunter 5\data\Scripts\Menu\Page layout" :-


Quote:
item.Name == "WA Man the deck gun":
if crewondeckmode == ManDeckGunMode:
if PL_UnderWater:
Game.SubmarineCommands.ExecuteCommand( "Deactivate_deck_gun_team" )
SetCrewOnDeckMode( WatchCrewMode )
item.VisibleBitmapIndex = BitmapIndex_NotAvailable
else:
item.VisibleBitmapIndex = BitmapIndex_Selected
else:
if PL_UnderWater:
item.VisibleBitmapIndex = BitmapIndex_NotAvailable
else:
item.VisibleBitmapIndex = BitmapIndex_NotSelected
So any change to this would really need to come from TDW as this page is updated a lot.
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