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Old 03-07-11, 01:05 PM   #11
Tessa
Grey Wolf
 
Join Date: Feb 2007
Location: CG 96
Posts: 861
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Despite your damage, BdU isn't going to just write you off since you're whole crew is alive, and the boat is still seaworthy (just with no propulsion - granted that's a major problem). Since it was just a Bogue carrier (not one of the large ones) sure the allies are going to be mad, but they suffered some intensely more sinkings than a carrier. When Churchill asked for 100 tanks to help in North Africa the tank and engines were shipped in 2 seperate ships. The tanks made it to their destination, but chance one captain sunk the one with the 100 engines on it. The money and strategic value (granted the German's had no clue they sank such an important ship) of that ship was enormous. Despite the priceless cargo in that convoy it didn't have the entire home fleet go after that one sub.

Long as your propeller shafts aren't bent beyond fixing on board you have a chance. You'd have the whole mechanical crew strip down both diesels and see if 1 of the block/chasis was intact enough to repair. Then go through both sets of parts and see what you can use and what you need to get at least 1 diesel going. If there was a supply ship nearby (even within a few hundred km's) another sub would likely be dispatched to pick up parts and drop them off on your boat; it isn't without precedence.

Get the diesel back online and set sail for the nearest friendly port that has repair facilities and parts. If you were stationed in Kiel for instance you'd likely head straight to either Brest or Wilhemshaven depending on your position just to get repairs; then head to your home base.

To reflect that in the game you can either have a null mission where you don't have a patrol area, just need to go to whichever port you would have stopped out, dock (in real time, don't actually exit the patrol), then head back home to simulate the time spend moving from base to base. Or you could modify your career files and add an extra 2 weeks or so to your patrol time.
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